Menus File
File Version: 2.2.0
# If you want to use custom skull skin in items, you need to make like this:
# material: SKULL_ITEM (or PLAYER_HEAD in 1.13+)
# data: 3 (If 1.13+ write 0)
# skull: hdb-100 (For HeadDatabase)
# skull: skin value (For custom skull skin)
items:
glass:
material: STAINED_GLASS_PANE
data: 15
name: "&r"
close:
material: BARRIER
data: 0
name: "&cClose"
goBack:
material: ARROW
data: 0
name: "&eGo Back"
menus:
main:
sounds:
category:
enabled: false
type: "ORB_PICKUP"
volume: 1
pitch: 1
item:
enabled: false
type: "ORB_PICKUP"
volume: 1
pitch: 1
title: "&8Bazaar ➜ %category%"
size: 45
glass: [2,3,4,5,6,7,8,9,11,18,20,27,29,36,38,40,42,45]
close: 41
manage:
material: BOOK
data: 0
slot: 43
name: "&aManage Orders"
lore:
none:
- "&7You don't have any ongoing orders."
- "&r"
- "&eClick to manage!"
order:
- "&7Orders: &e%order%"
- "&7Escrow: &6%price% coins"
- "&7Item Count: &a%amount%&7x"
- "&r"
- "&eClick to manage!"
collectable:
- "&7Orders: &e%order%"
- ""
- "&2You have &a%count% items &2to claim!"
- "&eYou have &6%price% coins &eto claim!"
- "&r"
- "&eClick to manage!"
sell:
maximum: 10 # Maximum item count in lore.
material: CHEST
data: 0
slot: 39
items:
sellable: " &e%number%- &a%count%&7x &f%name% &7for &6%itemprice% coins"
more: " &7and more..."
name: "&aSell Inventory"
lore:
nothing:
- "&7You don't have any sellable item."
header:
- "&7You have sellable items."
- "&r"
footer:
- "&r"
- "&7You earn: &6%price% coins"
- "&r"
- "&eClick to sell!"
modes:
direct:
material: IRON_ORE
data: 0
name: "&aDirect Mode"
lore:
- "&8Bazaar View"
- "&r"
- "&7View buy and sell prices of"
- "&7each product."
- "&r"
- "&eClick to toggle view"
slot: 44
advanced:
material: GOLD_ORE
data: 0
name: "&aAdvanced Mode"
lore:
- "&8Bazaar View"
- "&r"
- "&7View prices, orders volumes,"
- "&7recent transactions"
- "&7for each product."
- "&r"
- "&eClick to toggle view"
slot: 44
items: # Groups menu
title: "&8%category% ➜ %name%"
size: 27
glass: [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,21,25,26,27]
close: 23
back: 22
sell:
material: CHEST
data: 0
slot: 20
items:
sellable: " &e%number%- &a%count%&7x &f%name% &7for &6%itemprice% coins"
more: " &7and more..."
name: "&aSell Items"
lore:
nothing:
- "&7You don't have any sellable %name%&7."
header:
- "&7You have sellable %item%s&7."
- "&r"
footer:
- "&r"
- "&7You earn: &6%price% coins"
- "&r"
- "&eClick to sell!"
manage:
material: BOOK
data: 0
slot: 24
name: "&aManage Orders"
lore:
none:
- "&7You don't have any ongoing orders."
- "&r"
- "&eClick to manage!"
order:
- "&7Orders: &e%order%"
- "&7Escrow: &6%price% coins"
- "&7Item Count: &a%amount%&7x"
- "&r"
- "&eClick to manage!"
collectable:
- "&7Orders: &e%order%"
- ""
- "&2You have &a%count% items &2to claim!"
- "&eYou have &6%price% coins &eto claim!"
- "&r"
- "&eClick to manage!"
item:
title: "&8%item% ➜ %name%"
size: 27
glass: [1,2,3,4,5,6,7,8,9,10,13,15,18,19,20,21,24,25,26,27]
close: 23
back: 22
example: 14
buy:
material: GOLD_BARDING
data: 0
slot: 11
name: "&aBuy Instantly"
lore:
- "&8%item%"
- "&r"
- "&7Price Per Unit: &6%price% coins"
- "&7Stack Price: &6%stackprice% coins"
- "&r"
- "&eClick to pick amount!"
sell:
material: HOPPER
data: 0
slot: 12
name: "&6Sell Instantly"
lore:
none:
- "&8%item%"
- "&r"
- "&7Inventory: &cNone!"
- "&7Price Per Unit: &6%price% coins"
- "&r"
- "&8None to sell in your inventory!"
sell:
- "&8%item%"
- "&r"
- "&7Inventory: &a%count% items"
- "&r"
- "&7Amount: &a%count%&7x"
- "&7Total: &6%price% coins"
- "&r"
- "&eClick to open sell menu!"
buyOrder:
material: MAP
data: 0
slot: 16
name: "&aCreate Buy Order"
lore:
order: "&8- &6%price% coins &7each | &a%count%&7x in &f%order% &7orders"
nothing:
- "&8%item%"
- "&r"
- "&7I can't find any buy order for this item."
- "&eClick to setup first buy order!"
header:
- "&8%item%"
- "&r"
- "&aTop Orders:"
footer:
- "&r"
- "&eClick to setup buy order!"
sellOffer:
material: EMPTY_MAP
data: 0
slot: 17
name: "&6Create Sell Offer"
lore:
offer: "&8- &6%price% coins &7each &8| &a%count%&7x from &f%offer% &7offers"
nothing:
- "&8%item%"
- "&r"
- "&7I can't find any sell offer for this item."
- "&eClick to setup first sell offer!"
header:
- "&8%item%"
- "&r"
- "&6Top Offers:"
footer:
- "&r"
- "&eClick to setup sell offer!"
stats:
material: PAPER
data: 0
slot: 24
name: "&eStats"
lore:
- "&8%item%"
- "&r"
- "&7Buy Price: &a%buyprice% coins"
- "&7Sell Price: &6%sellprice% coins"
- "&r"
- "&7Buy Count: &a%buycount%&7x"
- "&7Sell Count: &6%sellcount%&7x"
buy:
title: "&8%name% ➜ Buy"
size: 27
items: # You can add unlimited, or remove which one you want. Don't write material to fill or custom type items.
buy1:
type: "normal" # normal, custom or fill
amount: 1
count: 1 # Buy count
slot: 11
name: "&aBuy 1x"
lore:
- "&8%item%"
- "&r"
- "&7Amount: &a%amount%x"
- "&7Price: &6%price% coins"
buy16:
type: "normal" # normal, custom or fill
amount: 16
count: 16 # Buy count
slot: 13
name: "&aBuy 16x"
lore:
- "&8%item%"
- "&r"
- "&7Amount: &a%amount%x"
- "&7Price: &6%price% coins"
buy32:
type: "normal" # normal, custom or fill
amount: 32
count: 32 # Buy count
slot: 15
name: "&aBuy 32x"
lore:
- "&8%item%"
- "&r"
- "&7Amount: &a%amount%x"
- "&7Price: &6%price% coins"
customamount:
type: "custom" # normal, custom or fill
amount: 1
slot: 17
default:
material: SIGN # Normal item
data: 0
glow: false
name: "&aCustom Amount"
lore:
- "&8%item%"
- "&r"
- "&7Buy up to &a%maximum%x"
- "&r"
- "&eClick to specify!"
invalid:
material: REDSTONE_BLOCK # Invalid item
data: 0
glow: false
name: "&aCustom Amount"
lore:
- "&8%item%"
- "&r"
- "&7Invalid amount!"
- "&r"
- "&eClick to fixup!"
fillinventory:
type: "fill" # normal, custom or fill
material: CHEST # Normal item
data: 0
slot: 24
glow: true
name: "&aFill Inventory"
lore:
- "&8%item%"
- "&r"
- "&7Amount: &a%maximum%x"
- "&r"
- "&7Price Per Unit: &6%unitprice% coins"
- "&7Price: &6%totalprice% coins"
glass: [1,2,3,4,5,6,7,8,9,10,12,13,14,15,16,18,19,20,21,24,25,26,27]
close: 23
back: 22
sell:
title: "&8%name% ➜ Sell"
size: 27
items: # You can add unlimited, or remove which one you want. Don't write material to fill or custom type items.
sell1:
type: "normal" # normal, custom or fill
amount: 1
count: 1 # Sell count
slot: 11
name: "&aSell 1x"
lore:
- "&8%item%"
- "&r"
- "&7Amount: &a%amount%x"
- "&7You Earn: &6%price% coins"
sell16:
type: "normal" # normal, custom or fill
amount: 16
count: 16 # Sell count
slot: 13
name: "&aSell 16x"
lore:
- "&8%item%"
- "&r"
- "&7Amount: &a%amount%x"
- "&7You Earn: &6%price% coins"
sell32:
type: "normal" # normal, custom or fill
amount: 32
count: 32 # Sell count
slot: 15
name: "&aSell 32x"
lore:
- "&8%item%"
- "&r"
- "&7Amount: &a%amount%x"
- "&7You Earn: &6%price% coins"
customamount:
type: "custom" # normal, custom or fill
amount: 1
slot: 17
default:
material: SIGN # Normal item
data: 0
glow: false
name: "&aCustom Amount"
lore:
- "&8%item%"
- "&r"
- "&7Sell up to &a%maximum%x"
- "&r"
- "&eClick to specify!"
invalid:
material: REDSTONE_BLOCK # Invalid item
data: 0
glow: false
name: "&aCustom Amount"
lore:
- "&8%item%"
- "&r"
- "&7Invalid amount!"
- "&r"
- "&eClick to fixup!"
sellinventory:
type: "all" # normal, custom or all
material: CHEST # Normal item
data: 0
amount: 1
slot: 24
glow: true
name: "&aSell Inventory"
lore:
- "&8%item%"
- "&r"
- "&7Amount: &a%maximum%x"
- "&r"
- "&7Price Per Unit: &6%unitprice% coins"
- "&7You Earn: &6%totalprice% coins"
glass: [1,2,3,4,5,6,7,8,9,10,12,13,14,15,16,18,19,20,21,24,25,26,27]
close: 23
back: 22
order:
title: "&8Manage Orders"
size: 36
items:
buy: [11,12,13,14,15,16,17]
sell: [20,21,22,23,24,25,26]
glass: [1,2,3,4,5,6,7,8,9,10,18,19,27,28,29,30,31,32,33,34,35,36]
close: 32
back: 31
orderSettings:
title: "&8Order Options"
size: 27
glass: [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,24,25,26,27]
close: 23
back: 22
cancel:
material: STAINED_CLAY
data: 14
slot: 12
name: "&cCancel Order"
lore:
- "&7You will be refunded &6%price% coins"
- "&7from &a%amount%&7x missing items."
- "&r"
- "&eClick to cancel!"
change:
material: NAME_TAG
data: 0
slot: 16
name: "&aChange Price"
lore:
buy:
- "&7Directly create a new buy order"
- "&7for &a%amount%&7x items."
- "&r"
- "&7Current Unit Price: &6%orderprice% coins"
- "&7Bazaar Unit Price: &6%unitprice% coins"
- "&r"
- "&eClick to cancel!"
sell:
- "&7Directly create a new buy order"
- "&7for &a%amount%&7x items."
- "&r"
- "&7Current Unit Price: &6%orderprice% coins"
- "&7Bazaar Unit Price: &6%unitprice% coins"
- "&r"
- "&eClick to cancel!"
confirm:
buyOrder:
title: "&8Confirm Buy Order"
size: 27
glass: [1,2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,24,25,26,27]
close: 23
back: 22
item:
name: "&aBuy Order"
slot: 14
lore:
- "&8%item%"
- "&r"
- "&7Order: &a%amount%x %name%"
- "&r"
- "&7Price Per Unit: &6%unitprice% coins"
- "&7Total Price: &6%price% coins"
- "&r"
- "&eClick to submit order!"
sellOffer:
title: "&8Confirm Sell Offer"
size: 27
glass: [1,2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,24,25,26,27]
close: 23
back: 22
item:
name: "&aSell Offer"
slot: 14
lore:
- "&8%item%"
- "&r"
- "&7Order: &a%amount%x %name%"
- "&r"
- "&7Price Per Unit: &6%unitprice% coins"
- "&7Total Price: &6%price% coins"
- "&r"
- "&eClick to submit order!"
buy:
title: "&8Confirm Buy"
size: 27
item:
name: "&aCustom Amount"
slot: 14
lore:
- "&8%item%"
- "&r"
- "&7Amount: &a%amount%x"
- "&7Price: &6%price% coins"
- "&r"
- "&eClick to buy now!"
glass: [1,2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,24,25,26,27]
close: 23
back: 22
sell:
title: "&8Confirm Sell"
size: 27
item:
name: "&aCustom Amount"
slot: 14
lore:
- "&8%item%"
- "&r"
- "&7Amount: &a%amount%x"
- "&7You Earn: &6%price% coins"
- "&r"
- "&eClick to sell now!"
glass: [1,2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,24,25,26,27]
close: 23
back: 22
sellAll:
title: "&8Are You Sure?"
size: 27
confirm:
notSold:
material: CHEST
data: 0
slot: 12
name: "&aConfirm"
lore:
- "&7You Sell: &a%count%&7x items"
- "&7You Earn: &6%price% coins"
- "&r"
- "&eClick to confirm!"
sold:
material: STAINED_CLAY
data: 13
slot: 12
name: "&aItems Sold"
lore:
- "&7You sold &a%count%&7x items for"
- "&6%price% coins!"
cancel:
material: STAINED_CLAY
data: 14
slot: 16
name: "&cCancel"
lore:
- "&7Click to cancel!"
back: 23
buyOrder:
title: "&8Create Buy Order"
size: 36
glass: [1,2,3,4,5,6,7,8,9,10,12,14,16,18,19,20,21,22,23,24,25,26,27,28,29,30,33,34,35,36]
close: 32
back: 31
items:
order1:
type: "normal"
amount: 1 # Material amount in menu
count: 1 # Buy order count
slot: 11
name: "&aBuy Order 1x"
lore:
- "&8%item%"
- "&r"
- "&7Amount: &a%amount%x"
order32:
type: "normal"
amount: 32 # Material amount in menu
count: 32 # Buy order count
slot: 13
name: "&aBuy Order 32x"
lore:
- "&8%item%"
- "&r"
- "&7Amount: &a%amount%x"
order64:
type: "normal"
amount: 64 # Material amount in menu
count: 64 # Buy order count
slot: 15
name: "&aBuy Order 64x"
lore:
- "&8%item%"
- "&r"
- "&7Amount: &a%amount%x"
customamount:
type: "custom"
amount: 1
slot: 17
default:
material: SIGN
data: 0
glow: false
name: "&aCustom Amount"
lore:
- "&8%item%"
- "&r"
- "&7Order up to &a%maximum%x"
- "&r"
- "&eClick to specify!"
invalid:
material: REDSTONE_BLOCK
data: 0
glow: false
name: "&aCustom Amount"
lore:
- "&8%item%"
- "&r"
- "&7Invalid amount!"
- "&r"
- "&eClick to fixup!"
sellOffer:
title: "&8Create Sell Offer"
size: 36
glass: [1,2,3,4,5,6,7,8,9,10,12,14,16,18,19,20,21,22,23,24,25,26,27,28,29,30,33,34,35,36]
close: 32
back: 31
items:
offer1:
type: "normal"
amount: 1 # Item's amount in menu.
count: 1 # Buy order count.
slot: 11
name: "&6Sell Offer 1x"
lore:
- "&8%item%"
- "&r"
- "&7Amount: &6%amount%x"
offer32:
type: "normal"
amount: 32
count: 32
slot: 13
name: "&6Sell Offer 32x"
lore:
- "&8%item%"
- "&r"
- "&7Amount: &6%amount%x"
offer64:
type: "normal"
amount: 64 # Material amount in menu
count: 64 # Buy order count
slot: 15
name: "&6Sell Offer 64x"
lore:
- "&8%item%"
- "&r"
- "&7Amount: &6%amount%x"
customamount:
type: "custom"
amount: 1
slot: 17
default:
material: SIGN
data: 0
glow: false
name: "&6Custom Amount"
lore:
- "&8%item%"
- "&r"
- "&7Offer up to &6%maximum%x"
- "&r"
- "&eClick to specify!"
invalid:
material: REDSTONE_BLOCK
data: 0
glow: false
name: "&6Custom Amount"
lore:
- "&8%item%"
- "&r"
- "&7Invalid amount!"
- "&r"
- "&eClick to fixup!"
setBuyOrder:
title: "&8How Much You Will Pay?"
size: 36
glass: [1,2,3,4,5,6,7,8,9,10,12,14,16,18,19,20,21,22,23,24,25,26,27,28,29,30,33,34,35,36]
close: 32
back: 31
items:
sameOrder:
type: "same"
material: GOLD_BLOCK
data: 0
slot: 11
name: "&6Same as Top Order"
lore:
- "&8%item%"
- "&r"
- "&7Use the same price as the"
- "&7highest buy order for this item."
- "&r"
- "&7Ordering: &a%amount%&7x"
- "&7Unit Price: &6%unitprice% coins"
- "&7Total: &6%price% coins"
- "&r"
- "&eClick to proceed!"
topOrder:
type: "top"
material: GOLD_NUGGET
data: 0
slot: 13
price: 0.1
name: "&6Top Order +0.1"
lore:
- "&8%item%"
- "&r"
- "&7Beat the price of the top"
- "&7order so yours is filled first."
- "&r"
- "&7Ordering: &a%amount%&7x"
- "&7Unit Price: &6%unitprice% coins"
- "&7Total: &6%price% coins"
- "&r"
- "&eClick to proceed!"
spread:
type: "spread"
material: GOLD_BARDING
data: 0
slot: 15
spread: 5
name: "&65% of Spread"
lore:
- "&8%item%"
- "&r"
- "&7Lowest Sell Price: &6%sellprice% coins"
- "&7Highest Buy Price: &6%buyprice% coins"
- "&7Spread: &6%sellprice% &7- &6%buyprice% &7= &6%spread% coins"
- "&r"
- "&7Ordering: &a%amount%&7x"
- "&7Unit Price: &6%unitprice% coins"
- "&7Total: &6%price% coins"
- "&r"
- "&eClick to proceed!"
custom:
type: "custom"
slot: 17
default:
material: SIGN
data: 0
name: "&6Custom Amount"
lore:
order: "&8- &6%price% coins &7each | &a%count%&7x in &f%order% &7orders"
nothing:
- "&8%item%"
- "&r"
- "&7I can't find any buy order for this item."
- "&r"
- "&eClick to specify!"
header:
- "&8%item%"
- "&r"
- "&7Set the price per unit"
- "&7you are willing to pay."
- "&r"
- "&7Ordering: &a%amount%&7x"
- "&r"
- "&aTop Orders:"
footer:
- "&r"
- "&eClick to specify!"
invalid:
material: REDSTONE_BLOCK
data: 0
name: "&6Custom Amount"
lore:
- "&8%item%"
- "&r"
- "&7Invalid amount!"
- "&r"
- "&eClick to fixup!"
setSellOffer:
title: "&8How Much You Will Pay?"
size: 36
glass: [1,2,3,4,5,6,7,8,9,10,12,14,16,18,19,20,21,22,23,24,25,26,27,28,29,30,33,34,35,36]
close: 32
back: 31
items:
sameOrder:
type: "same"
material: GOLD_BLOCK
data: 0
slot: 11
name: "&6Same as Best Offer"
lore:
- "&8%item%"
- "&r"
- "&7Use the same price as the"
- "&7lowest sell offer for this item."
- "&r"
- "&7Selling: &a%amount%&7x"
- "&7Unit Price: &6%unitprice% coins"
- "&7Total: &6%price% coins"
- "&r"
- "&eClick to proceed!"
topOrder:
type: "top"
material: GOLD_NUGGET
data: 0
slot: 13
price: 0.1
name: "&6Best Offer -0.1"
lore:
- "&8%item%"
- "&r"
- "&7Beat the price of the best"
- "&7offer so yours is filled first."
- "&r"
- "&7Selling: &a%amount%&7x"
- "&7Unit Price: &6%unitprice% coins"
- "&7Total: &6%price% coins"
- "&r"
- "&eClick to proceed!"
spread:
type: "spread"
material: GOLD_BARDING
data: 0
slot: 15
spread: 10
name: "&610% of Spread"
lore:
- "&8%item%"
- "&r"
- "&7Lowest Sell Price: &6%sellprice% coins"
- "&7Highest Buy Price: &6%buyprice% coins"
- "&7Spread: &6%sellprice% &7- &6%buyprice% &7= &6%spread% coins"
- "&r"
- "&7Selling: &a%amount%&7x"
- "&7Unit Price: &6%unitprice% coins"
- "&7Total: &6%price% coins"
- "&r"
- "&eClick to proceed!"
custom:
type: "custom"
slot: 17
default:
material: SIGN
data: 0
name: "&6Custom Amount"
lore:
order: "&8- &6%price% coins &7each | &a%count%&7x in &f%order% &7orders"
nothing:
- "&8%item%"
- "&r"
- "&7I can't find any sell offer for this item."
- "&r"
- "&eClick to specify!"
header:
- "&8%item%"
- "&r"
- "&7Set the price per unit"
- "&7that you want."
- "&r"
- "&7Selling: &a%amount%&7x"
- "&r"
- "&aTop Offers:"
footer:
- "&r"
- "&eClick to specify!"
invalid:
material: REDSTONE_BLOCK
data: 0
name: "&6Custom Amount"
lore:
- "&8%item%"
- "&r"
- "&7Invalid amount!"
- "&r"
- "&eClick to fixup!"
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