---
description: 'File Version: 2.2.0'
---

# Menus File

```yaml
# If you want to use custom skull skin in items, you need to make like this:
# material: SKULL_ITEM (or PLAYER_HEAD in 1.13+)
# data: 3 (If 1.13+ write 0)
# skull: hdb-100 (For HeadDatabase)
# skull: skin value (For custom skull skin)
items:
  glass:
    material: STAINED_GLASS_PANE
    data: 15
    name: "&r"
  close:
    material: BARRIER
    data: 0
    name: "&cClose"
  goBack:
    material: ARROW
    data: 0
    name: "&eGo Back"

menus:
  main:
    sounds:
      category:
        enabled: false
        type: "ORB_PICKUP"
        volume: 1
        pitch: 1
      item:
        enabled: false
        type: "ORB_PICKUP"
        volume: 1
        pitch: 1
    title: "&8Bazaar ➜ %category%"
    size: 45
    glass: [2,3,4,5,6,7,8,9,11,18,20,27,29,36,38,40,42,45]
    close: 41
    manage:
      material: BOOK
      data: 0
      slot: 43
      name: "&aManage Orders"
      lore:
        none:
          - "&7You don't have any ongoing orders."
          - "&r"
          - "&eClick to manage!"
        order:
          - "&7Orders: &e%order%"
          - "&7Escrow: &6%price% coins"
          - "&7Item Count: &a%amount%&7x"
          - "&r"
          - "&eClick to manage!"
        collectable:
          - "&7Orders: &e%order%"
          - ""
          - "&2You have &a%count% items &2to claim!"
          - "&eYou have &6%price% coins &eto claim!"
          - "&r"
          - "&eClick to manage!"
    sell:
      maximum: 10 # Maximum item count in lore.
      material: CHEST
      data: 0
      slot: 39
      items:
        sellable: " &e%number%- &a%count%&7x &f%name% &7for &6%itemprice% coins"
        more: " &7and more..."
      name: "&aSell Inventory"
      lore:
        nothing:
          - "&7You don't have any sellable item."
        header:
          - "&7You have sellable items."
          - "&r"
        footer:
          - "&r"
          - "&7You earn: &6%price% coins"
          - "&r"
          - "&eClick to sell!"
    modes:
      direct:
        material: IRON_ORE
        data: 0
        name: "&aDirect Mode"
        lore:
          - "&8Bazaar View"
          - "&r"
          - "&7View buy and sell prices of"
          - "&7each product."
          - "&r"
          - "&eClick to toggle view"
        slot: 44
      advanced:
        material: GOLD_ORE
        data: 0
        name: "&aAdvanced Mode"
        lore:
          - "&8Bazaar View"
          - "&r"
          - "&7View prices, orders volumes,"
          - "&7recent transactions"
          - "&7for each product."
          - "&r"
          - "&eClick to toggle view"
        slot: 44

  items: # Groups menu
    title: "&8%category% ➜ %name%"
    size: 27
    glass: [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,21,25,26,27]
    close: 23
    back: 22
    sell:
      material: CHEST
      data: 0
      slot: 20
      items:
        sellable: " &e%number%- &a%count%&7x &f%name% &7for &6%itemprice% coins"
        more: " &7and more..."
      name: "&aSell Items"
      lore:
        nothing:
          - "&7You don't have any sellable %name%&7."
        header:
          - "&7You have sellable %item%s&7."
          - "&r"
        footer:
          - "&r"
          - "&7You earn: &6%price% coins"
          - "&r"
          - "&eClick to sell!"
    manage:
      material: BOOK
      data: 0
      slot: 24
      name: "&aManage Orders"
      lore:
        none:
          - "&7You don't have any ongoing orders."
          - "&r"
          - "&eClick to manage!"
        order:
          - "&7Orders: &e%order%"
          - "&7Escrow: &6%price% coins"
          - "&7Item Count: &a%amount%&7x"
          - "&r"
          - "&eClick to manage!"
        collectable:
          - "&7Orders: &e%order%"
          - ""
          - "&2You have &a%count% items &2to claim!"
          - "&eYou have &6%price% coins &eto claim!"
          - "&r"
          - "&eClick to manage!"

  item:
    title: "&8%item% ➜ %name%"
    size: 27
    glass: [1,2,3,4,5,6,7,8,9,10,13,15,18,19,20,21,24,25,26,27]
    close: 23
    back: 22
    example: 14
    buy:
      material: GOLD_BARDING
      data: 0
      slot: 11
      name: "&aBuy Instantly"
      lore:
        - "&8%item%"
        - "&r"
        - "&7Price Per Unit: &6%price% coins"
        - "&7Stack Price: &6%stackprice% coins"
        - "&r"
        - "&eClick to pick amount!"
    sell:
      material: HOPPER
      data: 0
      slot: 12
      name: "&6Sell Instantly"
      lore:
        none:
          - "&8%item%"
          - "&r"
          - "&7Inventory: &cNone!"
          - "&7Price Per Unit: &6%price% coins"
          - "&r"
          - "&8None to sell in your inventory!"
        sell:
          - "&8%item%"
          - "&r"
          - "&7Inventory: &a%count% items"
          - "&r"
          - "&7Amount: &a%count%&7x"
          - "&7Total: &6%price% coins"
          - "&r"
          - "&eClick to open sell menu!"
    buyOrder:
      material: MAP
      data: 0
      slot: 16
      name: "&aCreate Buy Order"
      lore:
        order: "&8- &6%price% coins &7each | &a%count%&7x in &f%order% &7orders"
        nothing:
          - "&8%item%"
          - "&r"
          - "&7I can't find any buy order for this item."
          - "&eClick to setup first buy order!"
        header:
          - "&8%item%"
          - "&r"
          - "&aTop Orders:"
        footer:
          - "&r"
          - "&eClick to setup buy order!"
    sellOffer:
      material: EMPTY_MAP
      data: 0
      slot: 17
      name: "&6Create Sell Offer"
      lore:
        offer: "&8- &6%price% coins &7each &8| &a%count%&7x from &f%offer% &7offers"
        nothing:
          - "&8%item%"
          - "&r"
          - "&7I can't find any sell offer for this item."
          - "&eClick to setup first sell offer!"
        header:
          - "&8%item%"
          - "&r"
          - "&6Top Offers:"
        footer:
          - "&r"
          - "&eClick to setup sell offer!"
    stats:
      material: PAPER
      data: 0
      slot: 24
      name: "&eStats"
      lore:
        - "&8%item%"
        - "&r"
        - "&7Buy Price: &a%buyprice% coins"
        - "&7Sell Price: &6%sellprice% coins"
        - "&r"
        - "&7Buy Count: &a%buycount%&7x"
        - "&7Sell Count: &6%sellcount%&7x"

  buy:
    title: "&8%name% ➜ Buy"
    size: 27

    items: # You can add unlimited, or remove which one you want. Don't write material to fill or custom type items.
      buy1:
        type: "normal" # normal, custom or fill
        amount: 1
        count: 1 # Buy count
        slot: 11
        name: "&aBuy 1x"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Amount: &a%amount%x"
          - "&7Price: &6%price% coins"
      buy16:
        type: "normal" # normal, custom or fill
        amount: 16
        count: 16 # Buy count
        slot: 13
        name: "&aBuy 16x"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Amount: &a%amount%x"
          - "&7Price: &6%price% coins"
      buy32:
        type: "normal" # normal, custom or fill
        amount: 32
        count: 32 # Buy count
        slot: 15
        name: "&aBuy 32x"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Amount: &a%amount%x"
          - "&7Price: &6%price% coins"
      customamount:
        type: "custom" # normal, custom or fill
        amount: 1
        slot: 17
        default:
          material: SIGN # Normal item
          data: 0
          glow: false
          name: "&aCustom Amount"
          lore:
            - "&8%item%"
            - "&r"
            - "&7Buy up to &a%maximum%x"
            - "&r"
            - "&eClick to specify!"
        invalid:
          material: REDSTONE_BLOCK # Invalid item
          data: 0
          glow: false
          name: "&aCustom Amount"
          lore:
            - "&8%item%"
            - "&r"
            - "&7Invalid amount!"
            - "&r"
            - "&eClick to fixup!"
      fillinventory:
        type: "fill" # normal, custom or fill
        material: CHEST # Normal item
        data: 0
        slot: 24
        glow: true
        name: "&aFill Inventory"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Amount: &a%maximum%x"
          - "&r"
          - "&7Price Per Unit: &6%unitprice% coins"
          - "&7Price: &6%totalprice% coins"
    glass: [1,2,3,4,5,6,7,8,9,10,12,13,14,15,16,18,19,20,21,24,25,26,27]
    close: 23
    back: 22

  sell:
    title: "&8%name% ➜ Sell"
    size: 27
    items: # You can add unlimited, or remove which one you want. Don't write material to fill or custom type items.
      sell1:
        type: "normal" # normal, custom or fill
        amount: 1
        count: 1 # Sell count
        slot: 11
        name: "&aSell 1x"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Amount: &a%amount%x"
          - "&7You Earn: &6%price% coins"
      sell16:
        type: "normal" # normal, custom or fill
        amount: 16
        count: 16 # Sell count
        slot: 13
        name: "&aSell 16x"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Amount: &a%amount%x"
          - "&7You Earn: &6%price% coins"
      sell32:
        type: "normal" # normal, custom or fill
        amount: 32
        count: 32 # Sell count
        slot: 15
        name: "&aSell 32x"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Amount: &a%amount%x"
          - "&7You Earn: &6%price% coins"
      customamount:
        type: "custom" # normal, custom or fill
        amount: 1
        slot: 17
        default:
          material: SIGN # Normal item
          data: 0
          glow: false
          name: "&aCustom Amount"
          lore:
            - "&8%item%"
            - "&r"
            - "&7Sell up to &a%maximum%x"
            - "&r"
            - "&eClick to specify!"
        invalid:
          material: REDSTONE_BLOCK # Invalid item
          data: 0
          glow: false
          name: "&aCustom Amount"
          lore:
            - "&8%item%"
            - "&r"
            - "&7Invalid amount!"
            - "&r"
            - "&eClick to fixup!"
      sellinventory:
        type: "all" # normal, custom or all
        material: CHEST # Normal item
        data: 0
        amount: 1
        slot: 24
        glow: true
        name: "&aSell Inventory"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Amount: &a%maximum%x"
          - "&r"
          - "&7Price Per Unit: &6%unitprice% coins"
          - "&7You Earn: &6%totalprice% coins"
    glass: [1,2,3,4,5,6,7,8,9,10,12,13,14,15,16,18,19,20,21,24,25,26,27]
    close: 23
    back: 22

  order:
    title: "&8Manage Orders"
    size: 36
    items:
      buy: [11,12,13,14,15,16,17]
      sell: [20,21,22,23,24,25,26]
    glass: [1,2,3,4,5,6,7,8,9,10,18,19,27,28,29,30,31,32,33,34,35,36]
    close: 32
    back: 31

  orderSettings:
    title: "&8Order Options"
    size: 27
    glass: [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,24,25,26,27]
    close: 23
    back: 22
    cancel:
      material: STAINED_CLAY
      data: 14
      slot: 12
      name: "&cCancel Order"
      lore:
        - "&7You will be refunded &6%price% coins"
        - "&7from &a%amount%&7x missing items."
        - "&r"
        - "&eClick to cancel!"
    change:
      material: NAME_TAG
      data: 0
      slot: 16
      name: "&aChange Price"
      lore:
        buy:
          - "&7Directly create a new buy order"
          - "&7for &a%amount%&7x items."
          - "&r"
          - "&7Current Unit Price: &6%orderprice% coins"
          - "&7Bazaar Unit Price: &6%unitprice% coins"
          - "&r"
          - "&eClick to cancel!"
        sell:
          - "&7Directly create a new buy order"
          - "&7for &a%amount%&7x items."
          - "&r"
          - "&7Current Unit Price: &6%orderprice% coins"
          - "&7Bazaar Unit Price: &6%unitprice% coins"
          - "&r"
          - "&eClick to cancel!"

  confirm:
    buyOrder:
      title: "&8Confirm Buy Order"
      size: 27
      glass: [1,2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,24,25,26,27]
      close: 23
      back: 22
      item:
        name: "&aBuy Order"
        slot: 14
        lore:
          - "&8%item%"
          - "&r"
          - "&7Order: &a%amount%x %name%"
          - "&r"
          - "&7Price Per Unit: &6%unitprice% coins"
          - "&7Total Price: &6%price% coins"
          - "&r"
          - "&eClick to submit order!"

    sellOffer:
      title: "&8Confirm Sell Offer"
      size: 27
      glass: [1,2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,24,25,26,27]
      close: 23
      back: 22
      item:
        name: "&aSell Offer"
        slot: 14
        lore:
          - "&8%item%"
          - "&r"
          - "&7Order: &a%amount%x %name%"
          - "&r"
          - "&7Price Per Unit: &6%unitprice% coins"
          - "&7Total Price: &6%price% coins"
          - "&r"
          - "&eClick to submit order!"

    buy:
      title: "&8Confirm Buy"
      size: 27
      item:
        name: "&aCustom Amount"
        slot: 14
        lore:
          - "&8%item%"
          - "&r"
          - "&7Amount: &a%amount%x"
          - "&7Price: &6%price% coins"
          - "&r"
          - "&eClick to buy now!"
      glass: [1,2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,24,25,26,27]
      close: 23
      back: 22

    sell:
      title: "&8Confirm Sell"
      size: 27
      item:
        name: "&aCustom Amount"
        slot: 14
        lore:
          - "&8%item%"
          - "&r"
          - "&7Amount: &a%amount%x"
          - "&7You Earn: &6%price% coins"
          - "&r"
          - "&eClick to sell now!"
      glass: [1,2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,24,25,26,27]
      close: 23
      back: 22

  sellAll:
    title: "&8Are You Sure?"
    size: 27
    confirm:
      notSold:
        material: CHEST
        data: 0
        slot: 12
        name: "&aConfirm"
        lore:
          - "&7You Sell: &a%count%&7x items"
          - "&7You Earn: &6%price% coins"
          - "&r"
          - "&eClick to confirm!"
      sold:
        material: STAINED_CLAY
        data: 13
        slot: 12
        name: "&aItems Sold"
        lore:
          - "&7You sold &a%count%&7x items for"
          - "&6%price% coins!"
    cancel:
      material: STAINED_CLAY
      data: 14
      slot: 16
      name: "&cCancel"
      lore:
        - "&7Click to cancel!"
    back: 23

  buyOrder:
    title: "&8Create Buy Order"
    size: 36
    glass: [1,2,3,4,5,6,7,8,9,10,12,14,16,18,19,20,21,22,23,24,25,26,27,28,29,30,33,34,35,36]
    close: 32
    back: 31
    items:
      order1:
        type: "normal"
        amount: 1 # Material amount in menu
        count: 1 # Buy order count
        slot: 11
        name: "&aBuy Order 1x"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Amount: &a%amount%x"
      order32:
        type: "normal"
        amount: 32 # Material amount in menu
        count: 32 # Buy order count
        slot: 13
        name: "&aBuy Order 32x"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Amount: &a%amount%x"
      order64:
        type: "normal"
        amount: 64 # Material amount in menu
        count: 64 # Buy order count
        slot: 15
        name: "&aBuy Order 64x"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Amount: &a%amount%x"
      customamount:
        type: "custom"
        amount: 1
        slot: 17
        default:
          material: SIGN
          data: 0
          glow: false
          name: "&aCustom Amount"
          lore:
            - "&8%item%"
            - "&r"
            - "&7Order up to &a%maximum%x"
            - "&r"
            - "&eClick to specify!"
        invalid:
          material: REDSTONE_BLOCK
          data: 0
          glow: false
          name: "&aCustom Amount"
          lore:
            - "&8%item%"
            - "&r"
            - "&7Invalid amount!"
            - "&r"
            - "&eClick to fixup!"

  sellOffer:
    title: "&8Create Sell Offer"
    size: 36
    glass: [1,2,3,4,5,6,7,8,9,10,12,14,16,18,19,20,21,22,23,24,25,26,27,28,29,30,33,34,35,36]
    close: 32
    back: 31
    items:
      offer1:
        type: "normal"
        amount: 1 # Item's amount in menu.
        count: 1 # Buy order count.
        slot: 11
        name: "&6Sell Offer 1x"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Amount: &6%amount%x"
      offer32:
        type: "normal"
        amount: 32
        count: 32
        slot: 13
        name: "&6Sell Offer 32x"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Amount: &6%amount%x"
      offer64:
        type: "normal"
        amount: 64 # Material amount in menu
        count: 64 # Buy order count
        slot: 15
        name: "&6Sell Offer 64x"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Amount: &6%amount%x"
      customamount:
        type: "custom"
        amount: 1
        slot: 17
        default:
          material: SIGN
          data: 0
          glow: false
          name: "&6Custom Amount"
          lore:
            - "&8%item%"
            - "&r"
            - "&7Offer up to &6%maximum%x"
            - "&r"
            - "&eClick to specify!"
        invalid:
          material: REDSTONE_BLOCK
          data: 0
          glow: false
          name: "&6Custom Amount"
          lore:
            - "&8%item%"
            - "&r"
            - "&7Invalid amount!"
            - "&r"
            - "&eClick to fixup!"

  setBuyOrder:
    title: "&8How Much You Will Pay?"
    size: 36
    glass: [1,2,3,4,5,6,7,8,9,10,12,14,16,18,19,20,21,22,23,24,25,26,27,28,29,30,33,34,35,36]
    close: 32
    back: 31
    items:
      sameOrder:
        type: "same"
        material: GOLD_BLOCK
        data: 0
        slot: 11
        name: "&6Same as Top Order"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Use the same price as the"
          - "&7highest buy order for this item."
          - "&r"
          - "&7Ordering: &a%amount%&7x"
          - "&7Unit Price: &6%unitprice% coins"
          - "&7Total: &6%price% coins"
          - "&r"
          - "&eClick to proceed!"
      topOrder:
        type: "top"
        material: GOLD_NUGGET
        data: 0
        slot: 13
        price: 0.1
        name: "&6Top Order +0.1"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Beat the price of the top"
          - "&7order so yours is filled first."
          - "&r"
          - "&7Ordering: &a%amount%&7x"
          - "&7Unit Price: &6%unitprice% coins"
          - "&7Total: &6%price% coins"
          - "&r"
          - "&eClick to proceed!"
      spread:
        type: "spread"
        material: GOLD_BARDING
        data: 0
        slot: 15
        spread: 5
        name: "&65% of Spread"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Lowest Sell Price: &6%sellprice% coins"
          - "&7Highest Buy Price: &6%buyprice% coins"
          - "&7Spread: &6%sellprice% &7- &6%buyprice% &7= &6%spread% coins"
          - "&r"
          - "&7Ordering: &a%amount%&7x"
          - "&7Unit Price: &6%unitprice% coins"
          - "&7Total: &6%price% coins"
          - "&r"
          - "&eClick to proceed!"
      custom:
        type: "custom"
        slot: 17
        default:
          material: SIGN
          data: 0
          name: "&6Custom Amount"
          lore:
            order: "&8- &6%price% coins &7each | &a%count%&7x in &f%order% &7orders"
            nothing:
              - "&8%item%"
              - "&r"
              - "&7I can't find any buy order for this item."
              - "&r"
              - "&eClick to specify!"
            header:
              - "&8%item%"
              - "&r"
              - "&7Set the price per unit"
              - "&7you are willing to pay."
              - "&r"
              - "&7Ordering: &a%amount%&7x"
              - "&r"
              - "&aTop Orders:"
            footer:
              - "&r"
              - "&eClick to specify!"
        invalid:
          material: REDSTONE_BLOCK
          data: 0
          name: "&6Custom Amount"
          lore:
            - "&8%item%"
            - "&r"
            - "&7Invalid amount!"
            - "&r"
            - "&eClick to fixup!"

  setSellOffer:
    title: "&8How Much You Will Pay?"
    size: 36
    glass: [1,2,3,4,5,6,7,8,9,10,12,14,16,18,19,20,21,22,23,24,25,26,27,28,29,30,33,34,35,36]
    close: 32
    back: 31
    items:
      sameOrder:
        type: "same"
        material: GOLD_BLOCK
        data: 0
        slot: 11
        name: "&6Same as Best Offer"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Use the same price as the"
          - "&7lowest sell offer for this item."
          - "&r"
          - "&7Selling: &a%amount%&7x"
          - "&7Unit Price: &6%unitprice% coins"
          - "&7Total: &6%price% coins"
          - "&r"
          - "&eClick to proceed!"
      topOrder:
        type: "top"
        material: GOLD_NUGGET
        data: 0
        slot: 13
        price: 0.1
        name: "&6Best Offer -0.1"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Beat the price of the best"
          - "&7offer so yours is filled first."
          - "&r"
          - "&7Selling: &a%amount%&7x"
          - "&7Unit Price: &6%unitprice% coins"
          - "&7Total: &6%price% coins"
          - "&r"
          - "&eClick to proceed!"
      spread:
        type: "spread"
        material: GOLD_BARDING
        data: 0
        slot: 15
        spread: 10
        name: "&610% of Spread"
        lore:
          - "&8%item%"
          - "&r"
          - "&7Lowest Sell Price: &6%sellprice% coins"
          - "&7Highest Buy Price: &6%buyprice% coins"
          - "&7Spread: &6%sellprice% &7- &6%buyprice% &7= &6%spread% coins"
          - "&r"
          - "&7Selling: &a%amount%&7x"
          - "&7Unit Price: &6%unitprice% coins"
          - "&7Total: &6%price% coins"
          - "&r"
          - "&eClick to proceed!"
      custom:
        type: "custom"
        slot: 17
        default:
          material: SIGN
          data: 0
          name: "&6Custom Amount"
          lore:
            order: "&8- &6%price% coins &7each | &a%count%&7x in &f%order% &7orders"
            nothing:
              - "&8%item%"
              - "&r"
              - "&7I can't find any sell offer for this item."
              - "&r"
              - "&eClick to specify!"
            header:
              - "&8%item%"
              - "&r"
              - "&7Set the price per unit"
              - "&7that you want."
              - "&r"
              - "&7Selling: &a%amount%&7x"
              - "&r"
              - "&aTop Offers:"
            footer:
              - "&r"
              - "&eClick to specify!"
        invalid:
          material: REDSTONE_BLOCK
          data: 0
          name: "&6Custom Amount"
          lore:
            - "&8%item%"
            - "&r"
            - "&7Invalid amount!"
            - "&r"
            - "&eClick to fixup!"
```
